Fighter (Level 2) Kaylia Strenvale

Name Kaylia Strenvale

Position Paladin

Rank Fighter (Level 2)


Character Information

Gender Female
Race Human
Class Paladin
Background Knight

Appearance, Attack, Defense

Height 5'10"
Weight 138lbs
Age 28
Hair Color Dark Red
Eye Color Violet
Physical Description Kaylia is most certainly pretty slender. Tall. Not at all what you'd expect out of a Paladin. However, she seems to hold it up and keep it going. Dark red natural colored hair some how. Her eyes are an unnatural violet color for some reason, even though still being completely human.
Hit Points Maximum 22
Current Hit Points 22
Armor Class 19
Spellcasting Ability cha
Spell Attack Bonus +2
Spell Save DC 10
Attack and Spellcasting Info Katana +4 attack bonus, 1d8 + 2 slashing

Vengeance (morning star chain whip like Castlevania) +4 attack bonus, 1d8 Bludgeoning. Holy fire; 1d4, 1d8 against undead, for 3 rounds, 1 activation before a Long Rest.

Longbow +5 attack bonus, 1d8 + 3 piercing
Saving Throw Proficiencies WIS, CHA

Abilities

Strength 15
Strength Modifider +2
Dexterity 16
Dexterity Modifier +3
Constitution 14
Constitution Modifier +2
Intelligence 13
Intelligence Modifier +2
Wisdom 9
Wisdom Modifier -1 (+1 for Saving Throws)
Charisma 11
Charisma Modifier +0 (+2 for Saving Throws)

Skills

Acrobatics (Dexterity) +3
Animal Handling (Wisdom) -1
Arcana (Intelligence) +2
Athletics (Strength) +4
Deception (Charisma) +0
History (Intelligence) +4
Insight (Wisdom) -1
Intimidation (Charisma) +0
Investigation (Intelligence) +4
Medicine (Wisdom) -1
Nature (Intelligence) +2
Perception (Wisdom) -1
Performance (Charisma) +0
Persuasion (Charisma) +2
Religion (Intelligence) +1
Sleight of Hand (Dexterity) +3
Stealth (Dexterity) +3
Survival (Wisdom) -1

Proficiencies

Weapons Proficiencies Simple, martial.
Armor Proficiencies All armor and shields.
Tools Proficiencies Deck of cards
Languages Known Common, Elvish, Enochian, Draconic
Proficiency Bonus +2

Inventory

Current Inventory Backpack, a bedroll, a mess kilt, a tinderbox,5 torches,10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. Block and Tackle, Fishing Tackle. Card gaming set.

Fine Clothes

2 tents (Two Person)

Shield +2 AC

Chain Mail 16 AC (Stealth Disadvantage)

Vengeance (morning star chain whip like Castlevania)

Quiver of 21 arrows.
Money 25

Spells

Level 1 Spells Known Lv 1:
Cure Wounds: 1d8+ Casting modifier

Shield of Faith: Bonus action Concentration per minute up to 10 minutes. Everyone one in the 60 feet radius gains +2 AC (locked)

Purify Food and Drink: Range 10 feet. Purify all food and drink of poision and disease within 5 feet of the caster.
Level 2 Spells Known Lv 2:
Zone of Truth 10 Minutes, 15 foot radius from caster. On a successful spell roll vs DC check from opponent(s), all must tell the truth with the radius.

Traits

Class Traits Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

Fighting Style
Defense. While you are wearing armor, you gain a +1 bonus to AC.
Background Traits Retainers:
You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.

Personality

Personality Traits Headstrong and brash. Doesn't always compromise if she thinks she's right, even if she's wrong.

Honor is one of her highest focus.
Ideals Always tries to defend the innocent.
Bonds Faith in God.
Flaws Tenacious to a fault.

History

Personal History Kaylia at one point was a Paladin before this reincarnation. She sacrificed herself to save her group, as well as in the service of her God and the Oath she took. Which it was seen as so strong a sacrifice and selfless act.

She was made the Angel of Mercy. Through her time serving again, and as such, it was decided she will be reborn. The same thing, and a second chance. While she doesn't remember her past self.

Kaylia continuously has dreams, even nightmares of another life. A fruitful life. Being an Agent of God. It was her purpose, everything she gave up. As it turned out, she was, or in her dreams and feelings, sacrficed herself for the others.

Killed so they could live. In turn come to find out she awoke in a strange and beautiful place. However different. A man showed up and spoke to her, told her her purpose now. That at one point she may be redeemed.

Which she was, though there was not suppose to be any memories of any of it.

As time progressed, she found someone loved, even as a Paladin, that was to bad. She had a purpose of making sure she kept on. Having a hidden child.

A Baron wanted her for his own as well, but it was on of his knights that was the father. The Baron was furious. Had her husband killed while she was hiding the child away. The bastard child would not be named as that, particularly once the Baron had found the child and has been raising it as his own.

Yet once again, she was on her own, she had her Faith however, and it lead her on two paths. She had to figure out the meaning of these dreams, or nightmares as they usually manifested and her child. She couldn't promise God that she would not kill this Baron once, not if, she caught up to him, but she would try to spare him. See him brought out of power, shamed, left with nothing.

In the mean time, until she could get such leads, she continued to do her work forth the Cloth and Order where ever it may take her.