Wizard (Level 2) Meia of Amare
Name Meia of Amare
Position Wizard
Rank Wizard (Level 2)
Character Information
Gender | Female | |
Race | Fire Genasi | |
Class | Wizard | |
Background | Charlatan |
Appearance, Attack, Defense
Height | 5' 6" | |
Weight | 121 lbs | |
Age | 20 | |
Hair Color | Red | |
Eye Color | Red-Pink | |
Hit Points Maximum | 14 | |
Current Hit Points | 14 | |
Armor Class | 11 | |
Spellcasting Ability | int | |
Spell Attack Bonus | +5 | |
Spell Save DC | 13 | |
Attack and Spellcasting Info | Dagger: +3, 1d4+1 piercing damage Produce Flame: +4, 1d8 fire damage Ice Knife: +5, 1d10 piercing, then DEX save DC13, 2d6 cold damage on fail Magic Missile: Automatic hit, 1d4+1 damage per bolt, 3 bolts Thunderwave: (15' cube originating from you) CON save DC13, 2d8 thunder damage and pushed 10' away on fail, half damage and no push on pass |
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Saving Throw Proficiencies | INT, WIS |
Abilities
Strength | 10 | |
Strength Modifider | +0 | |
Dexterity | 13 | |
Dexterity Modifier | +1 | |
Constitution | 14 | |
Constitution Modifier | +2 | |
Intelligence | 16 | |
Intelligence Modifier | +3 (+5 for Saving Throws) | |
Wisdom | 8 | |
Wisdom Modifier | -1 (+1 for Saving Throws) | |
Charisma | 14 | |
Charisma Modifier | +2 |
Skills
Acrobatics (Dexterity) | +1 | |
Animal Handling (Wisdom) | -1 | |
Arcana (Intelligence) | +3 | |
Athletics (Strength) | +0 | |
Deception (Charisma) | +4 | |
History (Intelligence) | +3 | |
Insight (Wisdom) | +1 | |
Intimidation (Charisma) | +2 | |
Investigation (Intelligence) | +5 | |
Medicine (Wisdom) | -1 | |
Nature (Intelligence) | +3 | |
Perception (Wisdom) | -1 | |
Performance (Charisma) | +2 | |
Persuasion (Charisma) | +2 | |
Religion (Intelligence) | +3 | |
Sleight of Hand (Dexterity) | +3 | |
Stealth (Dexterity) | +1 | |
Survival (Wisdom) | -1 |
Proficiencies
Weapons Proficiencies | Light crossbows, daggers, darts, quarterstaffs, slings | |
Armor Proficiencies | None | |
Tools Proficiencies | Disguise Kit, Forgery Kit | |
Languages Known | Common, Primordial | |
Proficiency Bonus | +2 |
Inventory
Current Inventory | Dagger Spellbook Wand Wind Fan Disguise Kit Clothes, Fine Explorer's Pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it) |
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Money | 15 |
Spells
Cantrips Known | Mage Hand Message Minor Illusion Produce Flame (uses CON) |
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Level 1 Spells Known | Charm Person Disguise Self Ice Knife Illusory Script Magic Missile Thunderwave |
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Level 2 Spells Known | Gust of Wind (from Wind Fan) |
Traits
Racial Traits | Darkvision You can see in darkness (shades of red) up to 60 ft. Fire Resistance You have resistance to fire damage. Reach to the Blaze You know the produce flame cantrip. At 3rd level, you can cast burning hands once per long rest. CON is your spellcasting ability. |
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Class Traits | Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots. Arcane Tradition: School of Chronurgy Chronal Shift At 2nd level, you can magically exert limited control over the flow of time around a creature. As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll. You can use this ability twice, and you regain any expended uses when you finish a long rest. Temporal Awareness Starting at 2nd level, you can add your Intelligence modifiers to your initiative rolls. |
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Background Traits | You have always had a way with people. You know what makes them tick, you can tease out their hearts' desires after a few minutes of conversation, and with a few leading questions you can read them like they were children's books. It's a useful talent, and one that you're perfectly willing to use for your advantage. You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you're around. The bottle of pink colored liquid will surely cure that unseemly rash, this ointment – nothing more than a bit of fat with a sprinkle of silver dust can restore youth and vigor, and there's a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal. |
Personality
Personality Traits | I fall in and out of love easily, and am always pursuing someone. Flattery is my preferred trick for getting what I want. |
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Ideals | Independence. I am a free spirit – no one tells me what to do. (Chaotic) | |
Bonds | I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me. | |
Flaws | I can't resist a pretty face. I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in. |